A campfire burning in a forest clearing that is grown from a number. The flame is a live shader rather than a looping video, the crackle is synthesised as you listen, and wind, crickets and rain sit underneath it. Nothing repeats, nothing uploads, and it runs entirely on your own device.
Drag to look around, scroll or pinch to move closer, and press the gear for the controls. Arrow keys orbit, plus and minus zoom, Home returns to the opening view.
Campfire Simulator is a virtual campfire — a 3D forest clearing with a burning fire that you can sit with, adjust, and leave running. The trees, terrain, stones and logs are generated from a number, so every clearing is a different place, and the fire sound is synthesised as you listen rather than played from a recording.
Yes — completely free, with no account, no watermark, and no feature gates. It is one page of HTML that runs entirely on your device.
Browsers block audio until you interact with the page. Click or tap anywhere in the clearing and the fire starts crackling. The mixer lives under Sound, and pulling Overall volume to zero mutes everything.
Yes. Under Sound the mix has four separate layers — fire, wind, crickets and rain on the canopy — each with its own level. Pull Fire to zero and you are left with a night forest. Past halfway, rain adds distant thunder. If you want rainfall on its own, Rain Simulator is the app built around it.
Your settings, your seed, your saved pictures and your recordings never leave your device — settings live in your own browser storage, and pictures and video are written straight to your downloads folder. Recording is done inside the page, so nothing is uploaded to encode it. The page uses Google Analytics to count visits, the same as any ordinary website, and that is the only thing it reports.
A video is the same eight seconds looping forever, and the loop point is the thing you eventually cannot unhear. Campfire Simulator renders every frame live, so the flame never repeats, the crackles never land in the same order, and you can change the fire, the weather and the camera while it runs.
The seed is the number the entire forest is grown from — tree placement, terrain, stone ring, log stack, moss and ground cover. New clearing rolls a fresh one. Typing a seed you liked back into the box rebuilds that exact clearing, and Copy a link carries it to anyone you send it to.
The clearing renders a volumetric flame, soft shadows, moving foliage and a dense procedural forest in real time. Under System, choose Performance, leave Adaptive resolution on, and turn off Animated fire shadows. A 45 or 30 fps cap reduces the remaining work further without changing the fire itself. For something lighter on the graphics card, Fireflies gives you a similar night mood at a fraction of the cost.
The clearing is paused, so the picture you save is the picture you picked.
Keep this tab in front while it records. A background tab is throttled to about one frame a second, and no page can opt out of that — the file stutters and there is no fixing it afterwards.
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